The Lost Casebook of Sherlock Holmes
All our activities are suitable to non-native English speakers of one ability level or another. Even those activities primarily targeted at UK students are suitable for proficient English as a Foreign Language (EFL) students, although in some cases they may be quite challenging!
We can, in many cases, offer a fully translated option for younger students or those with very limited English, without making the puzzles themselves too childlike. Please enquire if you believe your group requires this facility.
Our grading system for activities follows the Common European Framework for language teaching and examination. We've simplified the many possible levels by classifying our games as 'Advanced', Intermediate' and 'Elementary'; the following table illustrates the proficiency level expected from each of these classifications to help teachers and organisers choose the right game and level for their group.
C1 - Proficiency
C2 - Advanced
B2 - Upper Intermediate
B1 - Intermediate & pre-intermediate
A2 - Pre-intermediate & Elementary
A1 - Beginner
Buying is easy. You simply browse our website or download the brochure and then you order online.
To order online
- Find the game your students would enjoy most.
- Click on the Buy now button on the bottom of the page.
- Select how many packs you need and click on Add to cart
- Receive your games in the post
We recommend you order at least two months before the date of the activity. We will usually despatch your packs six weeks before the booked date to give your teachers enough time to prepare the students for the activity.
If you prefer to contact us before you buy, please just email or call us. We will be happy to help you select the best game for your students.
You can pay with PayPal online (including card payments) or we can invoice you for advance payment by credit card or bank transfer. Contact us to find out how to set up your account.
Please note, payment is always required in advance of despatch. Full terms and conditions of purchase are here.
A murder mystery puzzle in the Regent's Park, London
The story so far...
Sherlock Holmes' great-great grandson Barratt has come across an old notebook belonging to his great grandfather. In it he reveals the identity of The Regent's Park Ripper, a mystery which was never solved in Sherlock's lifetime. Finally, many years later, YOU have the chance to unmask the Ripper so the truth can be known.
Can you work together to solve this mystery once and for all?
This clue-hunt and puzzle activity works as a party game or for school trips and student visits.
How it works: This is an activity for groups up to 50, working in four or more separate teams. Teams may be sub-divided into smaller units.
The activity has 3 parts: Part One is a treasure-hunt-style game played out in small teams of 5 or 6 in the Queen Mary's Gardens area of The Regent's Park, close to Baker Street in London. Part Two is a set of short mental puzzles for students to work on while resting or having a picnic lunch. Part Three takes the group up to Primrose Hill to play an English i-Spy game using the incredible view of London's skyline.
This is a ready-to-play packaged game so cannot be personalised.
Duration: Part 1 - 90 minutes, Parts 2 & 3 - 90 minutes (approx).
Recommended start location: Suggested start is at the Sherlock Holmes Museum in Baker Street or at the Bandstand in The Regent's Park (see marker below)
Finish: Suggested finish is at the top of Primrose Hill. Coach collection possible outside ZSL London (foot of Primrose Hill).
Suitable for: ages 8 to 12 working closely with adults, or for ages 12 to 15 in teams. Can also be used as a game for adults.
Want us to run it for you? Hosting is not available but we offer a meet-and-greet service in native language (please add to cart separately).
Timescales and Booking: UK customers please allow 2 weeks minimum notice for self-run game packs. Overseas customers 8 weeks notice minimum preferred for bookings. We aim to despatch 6 weeks ahead of the trip to enable teachers to prepare vocabulary with students.
The Lost Casebook of Sherlock Holmes is suitable for school trips and students learning English as a Foreign Language
Core pack for schools
- Activity 1, 2 & 3 booklets in English
Schools packs are available in 10-team, 25-student or 50-student sizes. 25- and 50-Student packs include one copy of the main booklet PER STUDENT, together with one set of organiser's instructions and answers, plus a copy of the activity materials per accompanying adult. For 25- and 50-student packs, a 10-student extension pack is available (add to cart separately). We can supply a risk assessment to teachers in advance if required.
- Teacher's pack:
- One copy of materials plus organiser instructions, score sheet, optional risk assessment (in English).
- Other language variants are available to those shown, please enquire.
- Language level: Intermediate A guide to English language levels used in Discovery Games
- Foreign language variants have clues in English and a vocab list or glossary.
- Delivery overseas: Choose from standard untracked delivery (free) or premium (tracked) delivery. We aim to dispatch the packs six weeks prior to the booked date to give teachers time to prepare.
A meet and greet service for schools is also available for £120 (in English) or £150 (other language). Please add this to the cart separately.
For 25- and 50-student packs, a 10-student extension pack is available at £96 (add to cart separately).
Timescales and Booking:
- You will be asked to specify the date of your activity, if known, at checkout.
- Please allow 2 weeks minimum notice for delivery of self-run game packs.
- For hosted bookings, 4 to 6 weeks minimum are preferred. We will get in touch with you to make arrangements.
- Hosted bookings are not binding until our booking contract has been exchanged.
- It may be possible to supply packs at shorter notice, please contact us at firstname.lastname@example.org to enquire.
Choose from standard untracked delivery (free) or premium (tracked) delivery. We aim to dispatch the packs six weeks prior to the booked date to give teachers time to prepare.